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Question by
indie6 · Aug 15, 2015 at 05:08 PM ·
particlesystem
Custom 2D Particle System
I am working on a custom 2d particle system for a game that uses the unity 2d collision system.
The particle system uses simple 2d sprites that are recycled so there is no instantiate "jerk" in the game. Every particle has a custom script with a coroutine that checks for collision( using raycast ) and applies different tweens (alpha,scale and movement)
Is this a correct way to do it? Ignoring the fact the number of particles present in the scene at a given instance..
The 3D Particle System does not supports 2d collisions. I also don't want to add a 3d collider to objects that have a 2d collider just for the sake of particle collision.
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