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Shader wants normals, but the mesh doesn't have them UnityEditor.DockArea:OnGUI()
I keep having this problem
Shader wants normals, but the mesh doesn't have them
UnityEditor.DockArea:OnGUI()
It just randomly appeared, please some one give me an idea on what the problem could be.
up up
I actually have the same problem; it appears one day just like that and dont seem to want to go away.
I do have gui but non of them have a shader at all hence no shader here to want a normal ...
$$anonymous$$y game seems to work well though so if I can't fix that I'd be very happy to just be able to hide this warning ...
Answer by _Yash_ · Oct 22, 2014 at 08:25 AM
If you google it:
http://answers.unity3d.com/questions/64230/strange-error-shader-wants-normals-but-the-mesh-do.html
if that do not work than please give some code to explain what is going on.
It fixed itself. Something to do with the GUI Layer on the $$anonymous$$ain Camera, even though I don't have a GUI, but whatever. Also those Google searches are not related to my problem at all.
Answer by RogueShadow · Oct 22, 2014 at 11:43 PM
It fixed itself. Something to do with the GUI Layer on the Main Camera, even though I don't have a GUI, but whatever. Also those Google searches are not related to my problem at all.
"If you google it:"
Dude, enough with the childest coder attitude. People know of google and yahoo and bing and going back to excite and such. I am so suck of children putting that into their comments. Just answer it or don't. But please no attitude.
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