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Question by fibroideagle · Oct 25, 2014 at 07:46 AM · javascript

Please help with skill point system javascript

Hello, I am in need of help. Basically I don't want people to gain skill points when it goes below 0. Can someone please help me?

pragma strict

var buttonName :String; private var act :boolean; public var LevelUpSystem : LevelUpSystem; public var GUIManager : GUIManager; var SkillPoints :boolean; var closeOnButton :boolean; //Should it close again when you press b?

 function OnGUI(){
 GUI.Box(Rect(Screen.width / 4, Screen.height / 4, Screen.width / 2, Screen.height / 2), ""); //Background Box
 if (GUI.Button (Rect(Screen.width / 4 + 15, Screen.height / 4 + 15, Screen.width / 2 - 30, Screen.height / 4 - 15), "Heal")){
     LevelUpSystem.skillPoints -= 1; //Where the problem might be.
     GUIManager.Health += 25;
 }
 }
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Answer by bubzy · Oct 25, 2014 at 07:57 AM

this is in c# and written just for the example, im sure you can work out the logic, I've highlighted the important line with a comment

 using UnityEngine;
 using System.Collections;
 
 [System.Serializable]
 public class player
 {
     public string name;
     public int strength;
     public int health;
     public int swordSkill;
 
     public player(string _name, int str, int hp, int swskill)
     {
         name = _name;
         strength = str;
         health = hp;
         swordSkill = swskill;
     }
 }
 
 
 
 
 public class skillScript : MonoBehaviour {
 
     // Use this for initialization
     public player superStud = new player("Pirate Unicorn", 100, 100, 0);
 
     public int availableSkillPoints =10;
 
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
 
     if(Input.GetKeyDown(KeyCode.Space))
         {
             if(availableSkillPoints > 0) //this is the important bit
             {
                 superStud.swordSkill += 1;
                 availableSkillPoints -= 1;
             }
             else
             {
                 Debug.Log ("No Skill Points Available");
             }
 
         }
 
     }
 }
 
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avatar image fibroideagle · Oct 25, 2014 at 08:22 PM 0
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YES! IT WOR$$anonymous$$S!!! Thanks so so so much dude. I really needed the help. I'm going to write down the new part I added so people who do need help can look at it.

 #pragma strict
 var buttonName :String;
 private var act :boolean;
 public var LevelUpSystem : LevelUpSystem;
 public var GUI$$anonymous$$anager : GUI$$anonymous$$anager;
 var closeOnButton :boolean; //Should it close again when you press b?
 function Start () {
 
 }
 
 function Update () {
 if(Input.Get$$anonymous$$eyDown(buttonName)){
 if(closeOnButton){
 if(act){
 act = false;
 }else act = true;
 }else{
 act = true;
 }
 }
 }
 
 function OnGUI(){
 if(act){
 GUI.Box(Rect(Screen.width / 4, Screen.height / 4, Screen.width / 2, Screen.height / 2), ""); //Background Box
 if (GUI.Button (Rect(Screen.width / 4 + 15, Screen.height / 4 + 15, Screen.width / 2 - 30, Screen.height / 4 - 15), "Heal")){
     if(LevelUpSystem.skillPoints > 0)//Where the bug was fixed!
     {
         GUI$$anonymous$$anager.Health += 25;
         LevelUpSystem.skillPoints -= 1;
     }
     else
     {
         Debug.Log ("No Skill Points Available");
     }
 }
 }
 }
 

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