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Question by BZS · Feb 25, 2014 at 01:54 AM · javascriptgameobjectposition

How to tell if two blocks are right next to each other?(2D)

I am making a 2d game and want to tell if two 1x1 blocks are right next to each other. How would I do this? Here is the script I made:

 #pragma strict
 var Extractor : GameObject;
 var Resource : GameObject;
 
 function Update () {
 if(Extractor.transform.position.x == Resource.transform.position.x + 1 || Extractor.transform.position.x == Resource.transform.position.x - 1 ){
     Debug.Log("Extract");
 }
 }

Any advice? Thanks in advanced.

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Answer by Kiloblargh · Feb 25, 2014 at 02:10 AM

The code above should work. But if your game is a grid of 2d blocks you should be storing references to them in a 2d array.

 var blockArray : GameObject[,];

If the array coords correspond to 1 unit blocks in world space, you can do this :

 var extIntX : int = Mathf.FloorToInt (Extractor.transform.position.x);
 var extIntZ : int = Mathf.FloorToInt (Extractor.transform.position.z);
 
 var canExtract : boolean = false;

 if (blockArray [extIntX-1, extIntZ].tag = "Resource") { canExtract = true;}
 if (blockArray [extIntX+1, extIntZ].tag = "Resource") { canExtract = true;}
 if (blockArray [extIntX, extIntZ-1].tag = "Resource") { canExtract = true;}
 if (blockArray [extIntX, extIntZ+1].tag = "Resource") { canExtract = true;}

 if (canExtract) {
 Debug.Log ("Extract");
 }

Not fully working as is, you have to set it up in functions and initialize stuff, as well as check to avoid ArrayIndexOutOfRangeExceptions when you're at the edges- but that should give you the general idea.

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