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Question by BDX777 · Oct 24, 2014 at 11:25 PM · audiobugdrop

Buggy inconsistent audio / Audio drops

Hi, I'm getting this issue where sounds don't always play but you can still hear their reverb with reverb zones? I'm using Unity 4.5.0f6.

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avatar image Nerevar · Oct 25, 2014 at 10:19 AM 0
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Hello, Can we see the code part related to audio?

avatar image BDX777 · Oct 25, 2014 at 12:30 PM 0
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 if(Input.GetButtonDown("Fire1"))
         {
             if($$anonymous$$agEmpty==true)
             {
                 AudioSource.PlayClipAtPoint(DryFireSound, transform.position, 1);
             }
 
             if(IsAttacking==true)
             {
                 AttackAudioSource.Play();
 
                 if($$anonymous$$uzzleFlash==true)
                 {
                 Attack$$anonymous$$uzzleParticle.enableEmission=true;
                 }
             }
         }
 
         if(Input.GetButtonUp("Fire1"))
         {
             IsAttacking=false;
             AttackAudioSource.Stop();
 
             if($$anonymous$$uzzleFlash==true)
             {
                 Attack$$anonymous$$uzzleParticle.enableEmission=false;
             }
         }


The AttackAudioSource is set to loop.

avatar image Nerevar · Oct 30, 2014 at 02:18 AM 0
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maybe check if it is not instantiating several audio sources when "Fire1" is triggered.

when using this kind of trigger you should check "isPlaying" variable before playing anything on an audio source.

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