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Question by sudoadmin · Feb 19, 2015 at 07:45 AM · texturelightingmodelplanets

How to change texture based on light level

I am trying to construct a to scale model of the solar system and I wanted to change the texture of the light and dark side of earth so the user can see the lights of the cities. Is there any way to have the side facing away from the sun have one texture while the side facing toward it have another.

  thanks
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avatar image VesuvianPrime · Feb 19, 2015 at 12:50 AM 0
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This would be best achieved using a custom shader.

avatar image sudoadmin · Feb 19, 2015 at 01:07 AM 0
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I'm a bit new to unity, I have little experience with coding(outside of python) @VesuvianPrime

avatar image meat5000 ♦ · Feb 19, 2015 at 03:05 AM 0
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This concept has been quite popular. You might very well find such a shader on t'internet.

Good luck on finding the right search terms though :/

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Answer by tanoshimi · Feb 19, 2015 at 07:46 AM

Top hit for "Unity Planet Shader": http://wiki.unity3d.com/index.php?title=Earth/Planet ?

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avatar image sudoadmin · Feb 19, 2015 at 08:36 PM 0
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That looks like what I need, but when I create a shader with that exact code it doesn't work... @tanoshimi

avatar image sudoadmin · Feb 20, 2015 at 01:01 AM 0
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I got the shader to work, but it lights the planet in a really funky way, ins$$anonymous$$d of lighting up half the sphere it lights it in a way like the seams on a baseball. The shader seams to pay little to no attention to the actual direction of the light.

EDIT

I just had to add a normal map and it fixed all the problems

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