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Pause menu doesn't pause everything
When I use Time.timeScale, all scripts and sounds are still playing.. How to prevent this? Is there another code for pausing the whole game??
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I guess it won't stop things that are not dependent on the time system. I guess you would need extra code... such as code to detect when Time.timeScale is 0 and then react. So, mute the sound, return from functions... etc. But I'm not too experienced with this, so I'm also kind of curious about what others have to say.