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Question by RealMTG · Oct 24, 2014 at 03:31 PM · clonefindgameobjectswithtag

Script finding a none-existing player clone

Hi!

I am making a simple player follow script and it is not working. When I checked what it is finding, it is finding "Player(Clone)". There is no clone in the scene or in the prefabs. Why is it doing this?

My code.

 using UnityEngine;
 using System.Collections;
 
 public class CameraFollow : MonoBehaviour {
 
     public GameObject target;
 
     void Start(){
         target = GameObject.FindGameObjectWithTag("Player");
     }
 
     void Update(){
         transform.position = new Vector3(target.transform.position.x, target.transform.position.y, -10);
     }
 }
 
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avatar image RealMTG · Oct 25, 2014 at 07:18 PM 0
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Anyone? I do not understand this...

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Answer by Lev-Lukomskyi · Oct 25, 2014 at 07:30 PM

I dont know why there is Player(Clone), but you can solve your problem another way:

You can link your Player obj directly:

 using UnityEngine;
 
 public class CameraFollow : MonoBehaviour
 {
     public Transform playerTrans;
     
     void Update()
     {
         transform.position = new Vector3(playerTrans.position.x, playerTrans.position.y, -10);
     }
 }

Or you can simply make camera obj child of your Player obj.

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avatar image RealMTG · Oct 25, 2014 at 07:44 PM 0
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I know but I want to find it. I need the camera to find the player after he respawns.

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Answer by skylem · Feb 03, 2015 at 04:48 AM

I had this error too its what brought me here but i happened to think of a solution use the following

 playerTrans = FindObjectOfType<PlayerControl> ().transform;
 


fill () with a unique script or component that is upon your character.

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