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Terrain has a Sparkle affect?
Okay So I did a little bit of research and I found something about mip-mapping, now the places i seen these post's were about 2d games and mine is a 3d game. However, I can't even find the mip-mapping settings and even if i did would this remove the random sparkles on my terrain?
Answer by chrismcrae5712 · Oct 24, 2014 at 12:12 AM
Okay nevermind lol I turned off Anti-Aliasing and it removed it. Hm that's strange.
It isn't all that strange, really.
In fact, that 'sparkle' effect is the whole reason things like Anit-Aliasing and mip-mapping exist.
What you are seeing is the computer trying real hard to make everything look great for you, but you're just so darn far away from the image, that things start to get a bit 'muddy.' This creates the 'sparkle' effect you're seeing.
I bet that if you turn anti aliasing back on and zoomed in closer to your image, it wouldn't sparkle.
Well I gave it a shot and it didn't change at all. I zoomed in and out and it didn't make any difference. For now I will keep researching and leave anti-aliasing off. Thanks for the suggestion though.
Oh, yeah, that was not meant to be a suggestion for fixing it... just a little experiment. I'm surprised, though, that it didn't look better zoomed in. Anyways, researching mip maps, anti aliasing, and level-of-detail is absolutely the right thing to do :)
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