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Question by JackB34 · Jun 03, 2020 at 02:14 PM · animationmovementplayerrigidbody2d

Player not moving

I am making a platformer game and I followed the Blackthornprod extra jumps platformer tutorial. At first I just had a square as my player, but I followed the idle, run and jump animation Blackthornprod tutorial. I made the animations on a new game object and once I had finished making the animations I converted the Player Movement script to the animated game object. The animations were working fine, but the player didn't move. It didn't even use gravity. It did have a rigidbody and box collider. Any help would be nice. Thanks

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avatar image unity_ek98vnTRplGj8Q · Jun 03, 2020 at 02:44 PM 0
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Have you made sure that isKinematic is not checked on your rigidbody? Assu$$anonymous$$g you are using forces to move your player

avatar image JackB34 unity_ek98vnTRplGj8Q · Jun 03, 2020 at 04:29 PM 0
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@unity_ek98vnTRplGj8Q isKinematic is unchecked

avatar image KoenigX3 · Jun 03, 2020 at 06:19 PM 0
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Rigidbody also has a useGravity flag. Is it checked? Also, check the Animator's Apply Root $$anonymous$$otion setting.

avatar image JackB34 · Jun 04, 2020 at 09:03 AM 0
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I got it thanks @KoenigX3 d. It was the root motion on the animator. I am reasonably new to animating so I forgot to check apply root motion.

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Answer by unity_5EikTwRiwhLsRw · Jun 04, 2020 at 02:18 PM

I think u need to drag and attach the script for movement to your object. Don't trust me I am a noob.

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