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Question by Yamineko · Dec 30, 2013 at 09:34 PM · guistylegui.drawtextureguicontent

GUI.DrawTexture with GUIStyle?

I am currently trying to implement a function, that draws an image (with text) on my screen (Android development).

Currently I've solved this via

 GUI.DrawTexture(rect, GUIcontent);

Unfortunately, the DrawTexture-methode has no overloaded function for the usage of GUIStyle. Since I want to use different font styles for the content text, I'd like to know if there is any function that allows me to include the GUIStyle as well. Any help would be appreciated.

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Answer by Eric5h5 · Dec 30, 2013 at 09:40 PM

The point of DrawTexture is that it directly draws a texture. You can use GUI.Label instead.

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avatar image Yamineko · Dec 30, 2013 at 10:52 PM 0
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The problem is, that I need it as texture, because I want to transform it (scale it, cut it, etc.). A GUI.Label doesn't support any of those (at least not that I know) and I know no way to tell it to only show half characters for example. Considering your answer, would a better course of action be to look for a way to convert a GUI.Label into a texture?

avatar image Yamineko · Dec 30, 2013 at 11:22 PM 0
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Based on that assumption, I've solved the problem. I'm sorry for not realizing earlier that DrawTexture is only for for drawing the image. Thanks for your help ^^

avatar image Eric5h5 · Dec 30, 2013 at 11:22 PM 0
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$$anonymous$$aybe make a custom control that combines DrawTexture for the texture with Label for the text?

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