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Question by Josh-Armour · Oct 23, 2014 at 07:58 PM · oculus riftmodifysplit-screen

Modifying Oculus to only take half the screen

Hey everyone, I am trying to do the elusive "Oculus is stereoscopy and monitor in mono" concept. I have the ability to set a window to span across my monitor and oculus, but the problem is that I cant seem to figure out how to squish the oculus to only take half of the window (making it only on the second "monitor". Changing scales on the overarching camera, and on the sub cameras viewports doesn't really do it. It seems like oculus renders this big black outline and its uncontrollable... I can't seem to squish it down.

Anyone have some ideas or sucessfully done this? Thanks for reading through.

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avatar image Josh-Armour · Oct 23, 2014 at 07:53 PM 0
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$$anonymous$$odifining OVR_SetViewport(0, 0, Screen.width, Screen.height); in ovr camera controller to: OVR_SetViewport(0, 0, (int)(Screen.width*.5f), Screen.height); $$anonymous$$akes it only take up the left half of the screen.... thought it seems to still be covering the other camera..

avatar image Javier Maria · Mar 16, 2015 at 11:45 AM 0
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$$anonymous$$ay I ask if you ever came to a solution? I'm having the exact same issue.

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