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Question by
jgbitp · Oct 23, 2014 at 05:06 PM ·
resolutiondisplay
Can Unity handle very high display resolutions?
I am building an interactive for a museum. It calls for a bank of 12 55" displays arranged in a 4 x 3 matrix. So a total pixel resolution for the wall of 7680 x 3240. The experience will run on an Intel i7 4 core 3.4 GHZ with 6GB Ram and a Radeon/Sapphire graphics card. It includes two concurrent HD videos and a few medium-poly models, but nothing extreme.
Does anyone have any experience with a setup this size? Can Unity handle it at a minimum 30 fps?
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