Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by edtrusty · Nov 28, 2014 at 05:05 PM ·

Procedureal scripting in unity

My question is this Would it even be possible to incorporate realtime scripting so that players can mod/create their world through code If not is there a game engine out there that can allow for this

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image edtrusty · Nov 28, 2014 at 05:02 PM 0
Share

What if the game recompiled the script written and the existing scripts when you saved your code in the came

avatar image richyrich · Nov 28, 2014 at 05:18 PM 0
Share

One workable option is to have a front end text editor as part of the game. You'd then need a text parser to scan the text. You then look at what commands the player has requested and use the data as parameters to functions within the real code base. The real code base would then generate the models procedurally as required.

avatar image edtrusty · Nov 28, 2014 at 05:26 PM 0
Share

Could this be done with eval() and the new II text field ?

avatar image Kiwasi · Nov 28, 2014 at 07:19 PM 0
Share

There are plenty of games that allow this. One strategy is building a text editor. Another is to use Unity itself to make the mods/scripts, and allow users to load them in from there.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by meat5000 · Nov 28, 2014 at 04:59 PM

You could use dlls and background loading to read from separate packages provided they were pre-compiled I guess [citation needed] :D

Games introduce content via updates and usually require re-loading. Not really seen it but doesn't second life allow something similar?

I did have an idea of making a Unity Editor Add-on that allowed you to visit someone's game design 'Universe'. The first step would be shared workspace, then multiplying on that. Complications would ultimately mean that restrictions are apparent and individuals are ultimately isolated.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Is it possible to create a system like "Second Life" in Unity? 3 Answers

Admob mediation with Startapp integration? 0 Answers

Big dynamic universe in unity? 2 Answers

Can I publish PC, Mac games within the Unity for Wii U Editor? 0 Answers

Is unity Pro is pro ? 7 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges