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               Question by 
               ThiagoTejo · Feb 18, 2015 at 10:36 PM · 
                optimizationspritestile  
              
 
              Multiple sprites into one gameobject.
Hello guys! I built a simple tile generator for my game, It generates multiple tiles gameobjects and sets them in places.
The problem is that each tile is a different game object, and eventually, there are tons of GameObjects in the scene, the verts and tri counter goes high, and it runs very slow.
Here's a screenshot:

is there any way to optimize this? I really wanted to get rid of all these tris and verts, by making them the same GameObject...
 
                 
                tiles.png 
                (212.3 kB) 
               
 
              
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