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Question by LittleJ · Aug 12, 2014 at 12:15 PM · playerplaymusic

Music play when MOVING..

Hi so,

What i want is music to play whenever the player is moving.. Here is my code.

 #pragma strict
 
 var music = false;
 
 function Start () {
 
 
 
 }
 
 function Update () {
 
 
 if(Input.GetKeyDown(KeyCode.W)||Input.GetKeyDown(KeyCode.A)||Input.GetKeyDown(KeyCode.S)||Input.GetKeyDown(KeyCode.D))
 {
 
 audio.Play();
 }
 
 if(Input.GetKeyUp(KeyCode.W))
 {
     if(Input.GetKeyUp(KeyCode.A))
     {
         if(Input.GetKeyUp(KeyCode.S))
         {
             if(Input.GetKeyUp(KeyCode.D))
             {
 
 
                  audio.Stop();
             }
         }
     }
 }
 

The problem i have is that the music restarts everytime the player presses W A S D even when the player is still moving. I wanted it so when any of thos keys are down the music keeps on playing and when they are ALL UP then it stops.

Thanks

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avatar image LittleJ · Aug 12, 2014 at 08:23 PM 0
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EDIT: Thanks for the replies however none of them seemed to play music atall? O.o

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Answer by RedDevil · Aug 12, 2014 at 12:20 PM

 if(Input.GetKeyDown(KeyCode.W))
 {
   audio.Play();
 }
     else if(Input.GetKeyDown(KeyCode.A))
     {
      audio.Play();
     }
       else  if(Input.GetKeyDown(KeyCode.S))
         {
          audio.Play();
          }
           else  if(Input.GetKeyDown(KeyCode.D))
             {
              audio.Play();   
             }
         
              else    audio.Stop();
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Answer by radiKal07 · Aug 12, 2014 at 12:26 PM

Try this:

 if(Input.GetKeyDown(KeyCode.W)||Input.GetKeyDown(KeyCode.A)||Input.GetKeyDown(KeyCode.S)||Input.GetKeyDown(KeyCode.D)) { audio.Play(); }
 
 else { audio.Stop(); }
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