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Question by Karsnen_2 · May 02, 2012 at 11:00 PM · c#camerauitransformtime

Camera transformation upon a pressing a key

Hello Devs,

When I press a key, I want the camera to move to the target gameobject. I am trying make a UI menu where when you press the key it goes to another section of the menu. In order to translate the camera the code I am using is

 void trans()
 {
      transform.Translate(-Time.deltaTime*10, Time.deltaTime*10, 0, Space.World);
 }

I want to halt it when it reaches that position.

Problem :

The camera translates but as the key press is for only a single frame it does not go beyond it. I would like the translation to be locked down to a particular x and y so as that the required gameobject is within screen. Devs, thanks.

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Answer by Statement · May 02, 2012 at 11:36 PM

Consider using Vector3.MoveTowards.

 // Assume target is a transform to move to (when pressed a key etc).
 // Assume UpdatePosition is called every frame.
 void UpdatePosition() 
 { 
     if (!target)
         return;

     transform.position = Vector3.MoveTowards(transform.position, 
                                              target.position, 
                                              Time.deltaTime * 10.0f);
     if (transform.position == target.position) 
     {
         target = null;
         // reached target
     }
 }

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avatar image Karsnen_2 · May 02, 2012 at 11:58 PM 0
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Lasse, thank you very much. It works. but.... I do not want to change the z co - ordinates.

avatar image Karsnen_2 · May 03, 2012 at 02:30 AM 0
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I got to target it to a empty gameobject. It works. Thank you Lasse.

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