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Question by ashabi13 · Aug 30, 2013 at 10:37 PM · javascriptscorepointssubtractingstatic-vars

Why cant I subtract point from my score?

I have one script for objects that add point value.

AddPoints.js :

 var pointsToAdd: int = 100;
     function OnTriggerEnter(hit : Collider){
         if(hit.gameObject.tag == "Player"){
             //add a tag to the player called Player, or just
             //replace it with your tag if you already have one
             ScoreSystem.myScore += pointsToAdd;
             Destroy(gameObject,0.0);
           }
     }


And I modified that code to make another script for when I want to take points as a penalty for hitting walls.

TakePoints.js

 var pointsToTake: int = 100;
     function OnCollisionEnter(hit : Collider){
         if(hit.gameObject.tag == "Player"){
             //add a tag to the player called Player, or just
             //replace it with your tag if you already have one
             ScoreSystem.myScore -= pointsToTake;
             //Destroy(gameObject,0.0);
           }
     }

both use the class Score System

ScoreSystem.js:

 static var myScore = 0;
 var DelayTime = 0;
 function Start(){    
     myScore = 0;
     Invoke("myFunction", DelayTime);
 }
  
 function OnGUI(){   
     GUI.Label(Rect((Screen.width / 2) + 20,10, 200, 30), "Score: " + myScore);
 }

for some reason my script for subtracting points will not work. Can anyone tell me what Im doing wrong.

P.S. Take Points uses OnCollisionEnter because adding a Trigger would break my walls.

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Answer by meat5000 · Aug 30, 2013 at 10:40 PM

Just to point out the obvious, the difference between the two is

OnTriggerEnter - add score

OnCollisionEnter - subtract score

The solution? Try OnControllerColliderHit instead of OnCollisionEnter as apparently the latter doesnt work on Character Controller

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avatar image ashabi13 · Aug 31, 2013 at 12:06 AM 0
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That did not work. I am not using a character controller but a simple script that allows the GameObject or Player to respond to arrow keys.

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