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Question by $$anonymous$$ · Mar 07, 2014 at 04:52 PM · camera-lookfirst-person

[Closed] How could I create a first-person controller from scratch?

I usually use the built-in FPS Controller from Unity, but I'd like to learn how to make one from scratch. Of course, I want it to be very simple. What are the steps to creating this? Can I do it in a single script attached to a camera? Any help is useful. Thank you!

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avatar image AlucardJay · Mar 07, 2014 at 05:05 PM 1
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  • Eteeski : http://www.youtube.com/playlist?list=PL7AE076AFAFD3C305

  • Quill18 : http://www.youtube.com/playlist?list=PLbghT7$$anonymous$$mckI4su9o$$anonymous$$noLuoRYLUv$$anonymous$$lek7j

avatar image $$anonymous$$ · Mar 07, 2014 at 05:14 PM 0
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Alucardj! Thank you so much. I've started watching the tutorials, and they're extremely specific to what I need.

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Answer by GrnDyRx · Mar 07, 2014 at 05:00 PM

Look at other ones that have been made. Here is a good one. http://wiki.unity3d.com/index.php/FPSWalkerEnhanced

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Answer by robertbu · Mar 07, 2014 at 05:00 PM

I don't know what your feature requirements for a FPS controller are. Unity's FPS input controller that comes standard with Unity is built on top of a Character Controller. To get started building inputs into a CharacterController, see the example scripts in the reference page for CharacterController.Move():

https://docs.unity3d.com/Documentation/ScriptReference/CharacterController.Move.html

You would attach a character controller, then this simple script. It handles left/right/forward/back movement and jumping.

You could step back an build everything from scratch (no CharacterController). The biggest issue is collisions. You would need to add a lot of raycasting code to detect a collision since CharacterController-like scripts typically don't use Rigidbodies and physics.

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