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Sun rays don't show up in mirror reflection in deferred rendering ?
Hello,
i'm using the mirror script by Aras from the wiki and my scene is in deferred rendered mode with lightmapping.
and there's no sun rays in the mirror reflection ...
see this screen
but it's working in forward rendering
there's a line in the script that says " // Optionally disable pixel lights for reflection" right below there's a pixelLightCount value ... but changing that value didn't changed anything (so i guess it does'nt have anything to do with it^^)
is there any way to make it happen ? is that even possible ?
mirror reflection already increase a lot the draw calls ... i imagine that a feature like it will dramatically increase it more
i mostly want to understand where the problem is before all
and any idea of a workearound solution is welcome :)
thkx !
edit : just saw that question ... same issue in fact ...
my scene is lightmapped, could be a bit different
there are no "help with something I saw on another site" general questions on here, is there a chance you could FIRST AS$$anonymous$$ THERE ?
if a moderator can quickly resolve this please close the question
Hey, did you ever find a solution for this? I have the same problem and I HAVE TO use Deferred Lighting. Would be great if you answer :)
hi man,nope... no solution so far ... in the other topic, one guy said something like that : "... use the inverse projection-matrix for depth-reconstruction..." but that's way to complicated for me
Well, I also saw this question. I will ask him how this works. $$anonymous$$aybe I'll find a solution. If yes, I'll let you know.
@Fattie I'd almost call this a duplicate question. It's sad that the OP even found the solution himself, yet still asked the question -_-