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Question by pajamajama · Oct 22, 2014 at 10:16 PM · animationitweenitweenpath

Update iTween Path at Runtime

I am using iTween and the free visual path editor. The path seems to get calculated in awake, but I would like the last node of my path to follow a moving object. Is this possible?

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Answer by robertbu · Oct 22, 2014 at 11:50 PM

If you are using something like iTween.MoveTo(), then it's not directly possible. If you use iTween.PointOnPath() and/or iTween.PutOnPath() and manage your own fraction and rotation for moving along that path, you can modify the path in any way between frames.

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avatar image pajamajama · Oct 23, 2014 at 01:23 AM 0
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Thank you!

avatar image shra12ddha · Sep 11, 2015 at 05:37 AM 0
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If I want to manage the speeds of few objects by iTween path at the run time as I am making a betting game then can I do this in update method?

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