Material.SetTextureOffset
                
                
                
                
                
                
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                    Declaration
public void 
SetTextureOffset(string 
name,
Vector2 value);
    
 
                  
                    
                    
                    Declaration
public void 
SetTextureOffset(int 
nameID,
Vector2 value);
    
 
                 
               
              
                Parameters
                
                  
                    | nameID | Property name ID, use Shader.PropertyToID to get it. | 
                  
                    | name | Property name, for example: "_MainTex". | 
                  
                    | value | Texture placement offset. | 
                
               
              
                Description
                Sets the placement offset of texture propertyName.
               
              
              
        using UnityEngine;
public class Example : MonoBehaviour
{
    // Scroll main texture based on time
    float scrollSpeed = 0.5f;
    Renderer rend;
    void Start()
    {
        rend = GetComponent<Renderer> ();
    }
    void Update()
    {
        float offset = Time.time * scrollSpeed;
        rend.material.SetTextureOffset("_MainTex", new Vector2(offset, 0));
    }
}