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Cinema 4D export to Unity using fbx problems
I'm trying to export an animation with textures from C4D R16. I've tried both FBX and C4d files and I can export but the animation will not go with it.
The animation is using several bend deformers to fold a flat plane. The other issue is Unity is saying there are too many vertices and it is splitting it into two parts.
Am I doing something wrong here? Anyone have any guidance as to exporting this?
Thanks
Answer by BrendanDavis · Oct 29, 2014 at 03:36 PM
What I've concluded here is that Unity can't import PLA or keyframe animation, I was able to rebuild my project using bone tools and exporting a new animated fbx and that seems to work.
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