Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Deadman9527 · Jul 02, 2014 at 02:14 PM · gameobjectprefabtriggerint

it is not possible to invoke an expression of type int

What am I forgetting here:

 #pragma strict
 
 var spawnDistance : int;
 var prefab : GameObject; 
 var character : GameObject; 
 
 function HarnessObject (HarnessAnimation : AnimationClip)
 {
     if (animation.Play("HarnessAnimation"))
     {
     yield WaitForSeconds(7);
     var prefab = spawnDistance(0, 1, 0);
     prefab.transform.parent = character;
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by HarshadK · Jul 02, 2014 at 02:15 PM

The reason for error is that your 'spawnDistance' variable is of type int and you are trying to use it as a function in your line of code below

 var prefab = spawnDistance(0, 1, 0);

Not sure what you are trying to do here by the way. :-Q

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image KiraSensei · Jul 02, 2014 at 02:21 PM 0
Share

quicker than me :)

avatar image Deadman9527 · Jul 02, 2014 at 02:23 PM 0
Share

Ha ha, thanks for the info. I just discovered I was supposed to use a Vector3 or something where it would spawn. What I was trying to do is when the animation is played in another script, that the 2nd prefab would spawn on the player. Thank you for your help.

avatar image HarshadK · Jul 02, 2014 at 02:25 PM 0
Share

@$$anonymous$$iraSensei Thanks! Just plain luck nothing else. ;-)

avatar image
0

Answer by KiraSensei · Jul 02, 2014 at 02:19 PM

You are forgetting to tell us at what line is the error :)

Hopefully for you, it is quite obvious : spawnDistance is declared as an int (line 3) and is used as a method with three int arguments (line 12). It is also not very clean to declare prefab twice (line 4 and 12).

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Deadman9527 · Jul 02, 2014 at 02:23 PM 0
Share

Thanks for your help, just discovered the problem.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Two exact objects behaving differently... *scratches head* 0 Answers

How do I assign a script to an instantiated prefab? 2 Answers

Spawn a prefab 1 Answer

Having a particle effect stick to player 0 Answers

How to create GameObject without adding it to scene? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges