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Question by tyler.douglas · Nov 16, 2011 at 09:43 PM · playershootwalkneed

Player shoot up in the air HELP

hey i having some problem with my player when he goes in walk animation he shoot strait up in the air but in idle (has hand down it shoots strait)

var bulletPrefab:Transform;

function Update () {

 if(Input.GetButtonDown("Jump"))
 {
     var bullet = Instantiate(bulletPrefab, GameObject.Find("spawnPoint").transform.position, Quaternion.identity);
     
     bullet.rigidbody.AddForce(transform.forward * 2000);
     
 }

}

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avatar image BerggreenDK · Nov 16, 2011 at 10:44 PM 0
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doesnt make much sense to me, sorry. You'll need to explain and show more if I should understand this.

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Answer by seedoubleyou · Nov 17, 2011 at 04:58 AM

Uh, your post is a little confusing... Are you having a problem with the character not shooting in the direction his hand is pointing?

If so, you need to tell your code which way the hand is pointing. Here's how I do it:

 var newprefab : GameObject; 
 newprefab = Instantiate(bulletPrefab, transform.position, transform.rotation);

The instantiated object should now be pointing in the same direction as the object it was spawned in. Then I apply force to the bullet object in a separate script, like so:

 rigidbody.AddForce (Vector3.forward * 2000);

(And if that wasn't really the problem you were having, clarify your post a little...)

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