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Question by tungula1 · Sep 26, 2014 at 11:07 AM · javascript

Instantiate GameObject in unity

This part of script works in editor, but in WindowsPlayer get Object reference error, can anybody help?

 WWW download= new WWW ("URL"); yield return download;
 
 AssetBundleCreateRequest assetBundleCreateRequest = AssetBundle.CreateFromMemory(download.bytes); yield return assetBundleCreateRequest;
 
 AssetBundle assetBundle = assetBundleCreateRequest.assetBundle; yield return assetBundle;
 
 try {     GameObject go = Instantiate(assetBundle.Load("objectName",typeof(GameObject))) as GameObject; } catch(Exception e) {     ErrorLoger.Log(e.ToString()); }







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avatar image robertbu · Sep 26, 2014 at 01:34 PM 1
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First, format your code. Edit your question, select your code and use the 101/010 button. Next, include a copy of your error message from the console. Then, since you are using a code fragment, show us what line is generating the error.

avatar image tanoshimi · Sep 26, 2014 at 01:38 PM 1
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As a completely wild guess, is ErrorLoger meant to be ErrorLogger?

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Answer by tungula1 · Sep 26, 2014 at 01:57 PM

Problem is in AssetBundle assetBundle = assetBundleCreateRequest.assetBundle; yield return assetBundle;, can not get asset bundle

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