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Question by
FaffyWaffles · May 14 at 12:51 PM ·
raycastmeshmeshcollidernormalslinecast
Pointcast? - Raycast Point X from same Point X
I'm trying to find the normal of a Mesh at a known position, where that known position is not a vertex.
Normally it would be very easy to just Linecast/Raycast to get the normal at this position, but the ray will often hit the wrong position, returning the wrong value.
Is there some way to start and end a Raycast at this specific position?
Or is there some other way to get the normal at an arbitrary position on the mesh?
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