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Multiple technical issues/Design dicsussion
Opening XML file which determines the game
I am looking for a way to open an XML file (either be it from IN the game, like a 'load' option), or before opening the standalone of the game (making the player browse to the xml file). This XML file contains the 'gameflow' of the simulation/game I have to make (e.g. dialogs, emotions, actions, ...).
I have been searching endlessly but I am unable to find a proper way to do this, can anyone point me in the right direction?
Right now you have both multipe issues and a design/discussion qustion. We ask that design/discussion question be posted to Unity Forums. Unity Answers deals with single, specific technical questions. But even posing on the Forusm, I would advise breaking your problm apart, adding more context.
Where do these file live: Local? Web?
Are these files static at the time the app is published or do they change?
Will the files be user changed?
What platforms are you trying to publish for?
Etc.
There are .NET classes for reading from folders and reading X$$anonymous$$L. There are also other XL$$anonymous$$ reading classes. If you search Unity Answers, you will find references.