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Question by andrew_196 · Mar 30, 2014 at 10:51 PM · c#rigidbody2dgravityif

unity2d cannot create if gravity level

Hi everyone I am working on a new game where one of the main features is gravity flipping but I cant find a way to call an if statement that checks the gravity level for example.

 if(Physics2D.gravity.y == -9.8f){
    dosomething();
 }

thank you in advance

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avatar image andrew_196 · Mar 30, 2014 at 10:57 PM 0
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thanks just figured it out just had to Physics2D.gravity.y != 0 so it was for some reason not the value I had set it.

avatar image andrew_196 · Mar 30, 2014 at 11:00 PM 0
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if you wanted to post that as an answer I can select it

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Answer by Lo0NuhtiK · Mar 30, 2014 at 10:56 PM

Looks like you've got it to me. Make sure your physics2d gravity is actually set at that value if you want it to do anything.

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