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Question by private void · Aug 28, 2013 at 11:06 PM · texturematerialblenderimageblender-exporting

How to apply mapped texture to material ?

Hi, Even though I said "mapped texture" in the title, I really don't have any idea what this is. I'm talking about this: alt text

You know, the pictures that does not make full sense, but they fit onto a shape. What are they called?

Anyway, I have a 3-D model of a soccer player, found here, and I played with it in Blender, now I exported it as an .fbx file, and trying to import it into Unity.

I defined a material to use this texture, like this: alt text

But, as you see, it does not apply. The material still renders as gray.

How can I (or, can I) use this image for the material of this model?

Thanks for any help !

material.png (34.5 kB)
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avatar image getyour411 · Aug 31, 2013 at 03:49 AM 0
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Answer by getyour411 · Aug 28, 2013 at 11:48 PM

You are probably asking about a UV map, which in this example would take a flat texture/png/gif/jpg etc and map it to the 3d vertices / coordinates. Sooo, the question is - do you have a UV map? If not, try this link.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Mapping/UV

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avatar image mmmshuddup · Jan 05, 2021 at 12:29 PM 0
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Lol I love the "soooo...." :P But in all seriousness this is a great, informative answer to those of us who know nothing or close to nothing about 3D modeling!

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