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Question by BayouSoftware · Oct 05, 2012 at 10:50 PM · rotationitweentranslatetween

Tween to moving target

Hi Guys,

Im trying to tween a GameObject from one position and orientation to another, the problem is the target destination is another object that is constantly shifting its position and orientation. After trying iTween unsuccessfully I wrote this code:

 // percentage is a value between 0-1, for how far between the two object is
 
 Vector3 DummyPosition = OriginDummy.transform.position;
 Vector3 TargetPosition = TargetPosition.transform.position;
 Phone.transform.position = (DummyPosition * (1.0f - percentage)) + ( TargetPosition * percentage);
         
 Vector3 DummyForward = OriginDummy.transform.forward;
 Vector3 TargetForward = TargetPosition.transform.forward;
 Phone.transform.forward = ((DummyForward * (1.0f - percentage)) + ( TargetForward * percentage)).normalized;
 
 Vector3 DummyRight = OriginDummy.transform.right;
 Vector3 TargetRight = TargetPosition.transform.right;
 Phone.transform.right = ((DummyRight * (1.0f - percentage)) + ( TargetRight * percentage)).normalized;
 
 Vector3 DummyUp = OriginDummy.transform.up;
 Vector3 TargetUp = TargetPosition.transform.up;
 Phone.transform.up = ((DummyUp * (1.0f - percentage)) + ( TargetUp * percentage)).normalized;

which almost worked but one of the axis is off, I think the problem is that the forward,up etc. values are local, where as I need global axis. But I could be wrong, but surely there's a much better way to do this?

Thanks for any help

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Answer by ThermalFusion · Oct 05, 2012 at 11:34 PM

 Phone.transform.position = Vector3.Lerp(OriginDummy.transform.position, TargetPosition.transform.position, precentage);
 Phone.transform.rotation = Quaternion.Slerp(OriginDummy.transform.rotation, TargetPosition.transform.rotation, precentage);
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avatar image allenwp · Sep 15, 2014 at 09:03 PM 0
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Good solution for FixedUpdate() -- Anyone know how to write the exact same functionality for Update()?

avatar image instruct9r · Sep 15, 2014 at 09:22 PM 0
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$$anonymous$$ultiply the percentage by Time.deltaTime if you want it to be in the Update().

avatar image robertbu · Sep 15, 2014 at 10:28 PM 0
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There is nothing here that is FixedUpdate() specific. The thing that may change between FixedUpdate() and Update() would be how 'percentage' is calculated frame-to-frame, but the code to increment/change 'percentage' is not included either in the original question or in this answer.

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