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car controls gui
I have trouble combining two scripts for iPhone controls. I have script for GUI texture that represents gas pedal, and a script for vehicle control. Realy don't know what to do... I would appreciate any help. Thanks!!!
This is my Gui script
function Update() {
if(Input.touchCount > 0){ var touch : Touch = Input.touches[0];
 
                if(touch.phase == TouchPhase.Began && guiTexture.HitTest(touch.position) )
 {
     Something goes here...
 }
 } 
}
And this is the vehicle script
var FrontLeftWheel : WheelCollider;
var FrontRightWheel : WheelCollider;
var GearRatio : float[];
var CurrentGear : int = 0;
var EngineTorque : float = 600.0;
var MaxEngineRPM : float = 3000.0;
var MinEngineRPM : float = 1000.0;
private var EngineRPM : float = 0.0;
function Start () {
rigidbody.centerOfMass.y = -2;
}
function Update () {
rigidbody.drag = rigidbody.velocity.magnitude / 200;
  
               EngineRPM = (FrontLeftWheel.rpm + FrontRightWheel.rpm) /2 * GearRatio[CurrentGear]; 
ShiftGears();
    FrontLeftWheel.motorTorque = EngineTorque / GearRatio[CurrentGear] * Input.GetAxis ("Vertical");
    FrontRightWheel.motorTorque = EngineTorque / GearRatio[CurrentGear] * Input.GetAxis ("Vertical");
function ShiftGears() {
if ( EngineRPM >= MaxEngineRPM ) { var AppropriateGear : int = CurrentGear;
 
                for ( var i = 0; i < GearRatio.length - 1; i ++ ) {
     if ( FrontLeftWheel.rpm * GearRatio[i] < MaxEngineRPM ) {
         AppropriateGear = i;
         break;
     }
 }
 CurrentGear = AppropriateGear;
 }
 if ( EngineRPM <= MinEngineRPM ) { AppropriateGear = CurrentGear;
  for ( var j = GearRatio.length-1; j >= 0; j -- ) {
     if ( FrontLeftWheel.rpm * GearRatio[j] > MinEngineRPM ) {
         AppropriateGear = j;
         break;
     }
 }
 CurrentGear = AppropriateGear;
 } 
}
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