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Quality Reduction only reduces my player sprite quality
I created a small map in tiled then imported it into Unity. A small sprite character is controlled by the player to roam about the map. I am experimenting with this for University and wanted to see the effect reducing the quality had on the game and machine. So I created an executable and before playing I chose a lower quality setting. However, choosing a lower setting results in only the character becoming more pixelated, the map graphics is completely unaffected.
I assume this is to do with Tiled?
How could I reduce the quality of the map in Unity? Or does it have to be done in tiled?
high-quality.png
(81.6 kB)
poor-quality-character.png
(81.5 kB)
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