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Question by RogueShadow · Oct 22, 2014 at 01:33 AM ·

Shader wants normals, but the mesh doesn't have them UnityEditor.DockArea:OnGUI()

I keep having this problem

 Shader wants normals, but the mesh  doesn't have them
 UnityEditor.DockArea:OnGUI()
  

It just randomly appeared, please some one give me an idea on what the problem could be.

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avatar image Fuzzzy · Aug 08, 2015 at 11:48 AM 0
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up up

I actually have the same problem; it appears one day just like that and dont seem to want to go away.

I do have gui but non of them have a shader at all hence no shader here to want a normal ...

$$anonymous$$y game seems to work well though so if I can't fix that I'd be very happy to just be able to hide this warning ...

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Answer by _Yash_ · Oct 22, 2014 at 08:25 AM

If you google it:

http://answers.unity3d.com/questions/597849/shader-wants-tangents-but-the-mesh-doesnt-have-the-1.html

http://answers.unity3d.com/questions/64230/strange-error-shader-wants-normals-but-the-mesh-do.html

if that do not work than please give some code to explain what is going on.

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avatar image RogueShadow · Oct 22, 2014 at 09:55 PM 0
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It fixed itself. Something to do with the GUI Layer on the $$anonymous$$ain Camera, even though I don't have a GUI, but whatever. Also those Google searches are not related to my problem at all.

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Answer by RogueShadow · Oct 22, 2014 at 11:43 PM

It fixed itself. Something to do with the GUI Layer on the Main Camera, even though I don't have a GUI, but whatever. Also those Google searches are not related to my problem at all.

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avatar image RandomCharacters · Jan 01, 2015 at 06:39 PM 1
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"If you google it:"

Dude, enough with the childest coder attitude. People know of google and yahoo and bing and going back to excite and such. I am so suck of children putting that into their comments. Just answer it or don't. But please no attitude.

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