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Question by awplays49 · Jul 20, 2015 at 08:59 PM · 2dspritesprite packer

Sprite packer taking a small slice of unwanted sprite (Less than a pixel) into another sprite

Hello!

This isn't the first time I have had this issue. I've beaten it before, but for some reason it is back...

This is what I am talking about:

alt text

That sliver of blue to the right of my capsule is not supposed to be there.

It is taking that from another sprite that goes all the way to the end of the assigned sprite packer boundary that it is given. It's like it is doing an "around the world" type of effect, where it wraps. But it is saved as a simple 2D Sprite/UI.

Another picture. This shows when I change the color of the helmet, it stays with it.

alt text

Also, I tested to see whether or not it is the helmet or the body. It IS the helmet. I deleted the helmet and it went away. Sure enough, there is a sprite to the right of it in the sheet that goes to the very end of it's boundary box I assigned to that part of the image.

I will post more images in the comments. Thanks!

slice-1.png (793 B)
slice.png (40.2 kB)
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avatar image awplays49 · Jul 20, 2015 at 08:59 PM 0
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Removed the helmet, as proof that it is indeed the helmet..

alt text

removed.png (8.1 kB)
avatar image awplays49 · Jul 20, 2015 at 09:00 PM 0
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Sprite settings

alt text

caut-re.png (41.3 kB)
avatar image awplays49 · Jul 20, 2015 at 09:00 PM 0
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sheet in edit mode

alt text

sdsds.png (11.2 kB)
avatar image awplays49 · Jul 26, 2015 at 05:03 PM 0
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Still having this issue. Heres a picture. These red things are rays.

alt text

save.png (7.6 kB)
avatar image awplays49 · Jul 26, 2015 at 05:03 PM 0
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Its not in the scene view

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