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Mesh brigthness changes depending on camera angle
Hi to everyone!
The procedural meshes that I've generated change intensity depending on the camera angle and I don't know why. You can see it in the attached image: if I look up the floor becames darker, if I look down it becames brigther. I'd like to avoid this effect. I have already searched online but what I have found wasn't able to help me. Any ideas? Thank you!
Answer by LukaKotar · Sep 29, 2017 at 04:35 PM
Does this also happen in the game view?
If not, try enabling the lighting in the scene: When lighting is disabled in the scene view, Unity lights the scene with a directional light that is always aligned with the camera, which is why the effect occurs.
You are right, having the camera fixed above the map I only tried to explore it in the scene view, but in the game view the problem doesn't occur. Thank you!
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