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Question by CookieKirby · Jan 01, 2014 at 08:20 AM · gameobjectsetgame-object

How can i set one gameobject as another in code?

How can i do this:

 GameObject a;
 GameObject b;
 
 a = b;

I can try to, but it says that it is read-only, how can i get around this?

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Answer by robertbu · Jan 01, 2014 at 08:21 AM

There is nothing wrong with you are trying to do. The following compiles:

 using UnityEngine;
 using System.Collections;
 
 public class Bug25a : MonoBehaviour
 {
     public GameObject a;
     public GameObject b;
 
     
     void Start () {
         GameObject c ;
         GameObject d = GameObject.Find("Player");
 
         a = b;
         c = d;
     }
 }

To help you solve your problem, we would need to see the exact code that is generating the error you describe.

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avatar image CookieKirby · Jan 01, 2014 at 08:34 AM 0
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I've tried applying your idea to my code, it gives the same error message

Code: public static void RebuildStockPlanet(GameObject gcb) { foreach(CelestialBody body in FlightGlobals.Bodies) { if(body.name == gcb.name) { body.gameObject = GameObject.Find(gcb.name); } } }

avatar image robertbu · Jan 01, 2014 at 09:14 AM 0
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You cannot replace the game object your script/component is attached to. What are you needing to do here?

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