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Question by Song_007 · Oct 21, 2014 at 04:21 PM · packageimportingunitypackage

Importing unitypackage while running game

I'm trying to import a unitypackage file using AssetDatabase.ImportPackage.

This is what I want it to be

  1. during game play;

  2. Click a button

  3. call AssetDatabase.ImportPackage();

  4. Import unitypackage

but when I click the button, I only can hear beep sound(like windows warning sound effect), and unitypackage file wasn't imported.

The issue can not be path, because I put unitypackage file in Asstes folder, and the function looks like this.

AssetDatabase.ImportPackage(Applicaion.dataPath, true);

please give me any clue.

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avatar image robertbu · Oct 21, 2014 at 04:23 PM 0
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Note that if by chance you get this working (which I doubt), it will not in a build. The AssetDatabase class is Editor only. If you have Pro, consider AssetBundle.

http://docs.unity3d.com/$$anonymous$$anual/AssetBundlesIntro.html

avatar image Song_007 · Oct 21, 2014 at 04:54 PM 0
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wow.. I didn't know that it works only in the editor... Thanks robertbu. I'm not using Pro, but your answer was very helpful for me.

avatar image Graham-Dunnett ♦♦ · Oct 21, 2014 at 08:39 PM 0
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Just a hint, look where the API is documented, it's in a section called UnityEditor. These APIs are editor only.

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