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Problem when I'll export blend shapes from Maya to Unity
Hello everyone! I have a problem to export blendshapes from Maya to Unity. The animation exported contain 2 blandshapes, each with its animation curve. When you export the FBX to Unity only uses an animation curve for both blend shapes, omitting the other. In the inspector, the blend shapes appear correctly, but the animation doesn't works. If anyone has encountered the same problem and has an export methodology that works,I would be grateful that the share. Thank you.
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