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Question by Yee1 · Oct 21, 2014 at 11:13 AM · playtriggering animation box colliderplayingplays

Getting my 2D sound trigger to play only once

Hi there,

Working on a simple 2D platformer game and I would like a narrator to be triggered when the character moves through a box collider. My problem is that if you move back into that the trigger the sound clip plays again. Ideally the sound clip would be removed after it has completely played through after being triggered once.

 #pragma strict
 
 function OnTriggerEnter2D(Collider2D) {
 
      audio.Play();
 
 }

This is attached to a box collider that has an Audio Source. I don't have any programming knowledge so any help would be very much appreciated.

Cheers, Jack

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Answer by SilentSin · Oct 21, 2014 at 11:19 AM

 function OnTriggerEnter2D(Collider2D)
 {
     if (enabled)
     {
         audio.Play();
         enabled = false;
     }
 }
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