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Question by navx2810 · Sep 09, 2013 at 01:12 AM · c#guiinspector

Draw more EditorGUILayout components?

I'm trying to Draw more components when I push a button in my inspector, but they are not drawing. What am I doing wrong?

 [CustomEditor(typeof(Stuff))]
 public class ExampleEditor : Editor
 {
 
 
         public override void OnInspectorGUI ()
         {
                 EditorGUILayout.LabelField ("Stuff");
                 if (GUILayout.Button ("Click")) {
                         EditorGUILayout.BeginHorizontal ();
                         EditorGUILayout.LabelField ("Ints");
                         EditorGUILayout.IntField (0);
                         EditorGUILayout.EndHorizontal ();
                         Repaint ();
                 }
         }
 }

Thank you

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avatar image getyour411 · Sep 09, 2013 at 01:16 AM 0
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What's the class definition for this?

This http://docs.unity3d.com/Documentation/ScriptReference/Editor.OnInspectorGUI.html looks like the "extends Editor" is required.

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Answer by fherbst · Sep 09, 2013 at 01:25 AM

GUILayout.Button("Click") will only be true in exactly the frame you click it. Do something like this:

        bool clicked = false;
        public override void OnInspectorGUI ()
        {
           EditorGUILayout.LabelField ("Stuff");
           if(GUILayout.Button ("Click"))
             clicked = !clicked; // button switches other stuff on and off

           if(clicked)
           {
                  EditorGUILayout.BeginHorizontal ();
                  EditorGUILayout.LabelField ("Ints");
                  numOne = EditorGUILayout.IntField (numOne);
                  EditorGUILayout.EndHorizontal ();
           }
        }
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avatar image navx2810 · Sep 09, 2013 at 01:27 AM 0
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That worked felix.; thank you.

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