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Question by
AntLewis · Apr 05, 2012 at 05:57 PM ·
animationanimationcurve
Controlling speed of anim replay through an animation curve
Hi guys, I wondered whether it would be possible to use the animation editor to control the speed of an animations replay. ie. just now my animation is played back at a constant rate and I'd like to change it mide animation. I guess I could do this by adding anim events which manipulates the speed, but thought doing it via a curve would be better. Any suggestions on how to go about this? Thanks
Comment
Answer by fafase · Apr 05, 2012 at 06:16 PM
Should that help?
http://unity3d.com/support/documentation/ScriptReference/AnimationState-speed.html
Sure, but I'm not sure how to link that to an animation curve, so I can edit it? Thanks!