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Question by Tegleg · Oct 20, 2014 at 02:05 PM · multitouch

button multitouch help

hello im brand new to this method, and fairly new to unity scripting so i have no idea where to start. the problem is that only the first touch is used, i cant touch 2 buttons at once, i can see the flaw in the logic but dont know how to fix it. heres the code

var count : int = Input.touchCount;

 for(var i: int = 0;i < count; i++)
 {
     var touch : Touch = Input.GetTouch(i);
     
     //steering
     if(Rect(Screen.width*0.05,Screen.height*0.1,Screen.width*0.15,Screen.height*0.15).Contains(touch.position))
     {
         //left     && touch.phase == TouchPhase.Stationary
         steerAmount = -1;    
     }
     else if (Rect(Screen.width*0.3,Screen.height*0.1,Screen.width*0.15,Screen.height*0.15).Contains(touch.position)){
         //right
         steerAmount = 1;
     }
     else{
         steerAmount = 0;
     }
     
     //accel
     if(Rect(Screen.width*0.8,Screen.height*0.1,Screen.width*0.15,Screen.height*0.15).Contains(touch.position))
     {        
 
         motorAxis = 1.0;

     }
     else if(Rect(Screen.width*0.8,Screen.height*0.65,Screen.width*0.15,Screen.height*0.15).Contains(touch.position))
     {
         motorAxis = -0.9;
     }
     else{
         motorAxis = 0;
     }
 
 }

thanks

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Answer by Tegleg · Oct 20, 2014 at 02:58 PM

guess ill answer myself, heres how

//steering if(Rect(Screen.width*0.05,Screen.height*0.1,Screen.width*0.15,Screen.height*0.15).Contains(touch.position)) { //left && touch.phase == TouchPhase.Stationary if (touch.phase == TouchPhase.Began){ steerAmount = -1; } else if (touch.phase == TouchPhase.Ended){ steerAmount = 0; }

     }
     
     if (Rect(Screen.width*0.3,Screen.height*0.1,Screen.width*0.15,Screen.height*0.15).Contains(touch.position)){
         //right
         if (touch.phase == TouchPhase.Began){
         steerAmount = 1;
         }
         else if (touch.phase == TouchPhase.Ended){
         steerAmount = 0;
         }
     }

     
     //accel
     if(Rect(Screen.width*0.8,Screen.height*0.1,Screen.width*0.15,Screen.height*0.15).Contains(touch.position))
     {        
         if (touch.phase == TouchPhase.Began){
         motorAxis = 1.0;
         }
         else if (touch.phase == TouchPhase.Ended){
         motorAxis = 0;
         }
         

     }
     
     if(Rect(Screen.width*0.8,Screen.height*0.3,Screen.width*0.15,Screen.height*0.15).Contains(touch.position))
     {
         if (touch.phase == TouchPhase.Began){
         motorAxis = -1.0;
         }
         else if (touch.phase == TouchPhase.Ended){
         motorAxis = 0;
         }
     }
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