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How powerful is the Android device running a game?
I am converting my iOS game to Android. I found that i have to load low res resources to the memory to get the game working on some of the Android devices.
I wanted to find out how powerful the Android device is. I need to know this information before loading the scene.
I have tried to used SystemInfo.systemMemorySize and SystemInfo.graphicsPixelFillrate
Is there any other ways do this?
Answer by HarshadK · Oct 20, 2014 at 11:26 AM
Check out this page: SystemInfo
There is a long list of features that you can check for. You can use a combination of many of them to decide the capability like SystemInfo.graphicsShaderLevel or SystemInfo.deviceModel or SystemInfo.processorCount.
Like you can use processorCount to check the number of processors the device has. Note that this provides separate processors, cores of the same processor, or logical processors.
Similarly you can also use specific SystemInfo.graphicsDeviceID to provide specific features.
It's actually up to your project requirements what you need to user and what you want to use.