- Home /
Blending between procedural animation and keyframe animation in Animator?
I have a humanoid character in my game. During gameplay, all character animation is done completely procedurally, but during cutscenes, we use handcrafted keyframe animations created by an animator. I want to be able to blend smoothly between the two animation systems. Is it possible to use any one of Unity's systems to do this? Like, is it possible to get the live procedural animations into a state node of the animator (instead of an animation clip)...? Or is there a system that I could feed two skeletons and that uses Unity's internal retargeting to transfer the live animation from one skeleton to the other one?
Your answer
Follow this Question
Related Questions
How to switch between procedural animation to Mecanim / Animator animations 0 Answers
2D Animation does not start 1 Answer
Animation Keypress Trigger Problem 0 Answers
Can the mecanim animators Controller var be set in code? 1 Answer
How to fix this animator is not playing an animatorcontroller? 1 Answer