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Question by Radivarig · Oct 20, 2014 at 12:10 AM · sizeguilayouteditorguilayoutguistylecalculate

EditorGUILayout size not calculated automatically?

I'm using GUILayout.Window where EditorGUILayout element size doesn't get automatically calculated the way GUILayout elements do, example EditorGUILayout.EnumPopup(myEnum);

How can I make it resize? Thanks

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Answer by numberkruncher · Oct 20, 2014 at 01:20 AM

Yes, it seems that the editor GUI controls do not behave in the same way.

Here is a custom implementation of EditorGUILayout.EnumPopup which does expand the window:

 using System;
 
 using UnityEngine;
 using UnityEditor;
 
 public static class CustomEditorGUI {
 
     private static GUIContent s_TempContent = new GUIContent();
 
     public static Enum EnumPopup(Enum selected, params GUILayoutOption[] options) {
         s_TempContent.text = ObjectNames.NicifyVariableName(selected.ToString());
 
         var position = GUILayoutUtility.GetRect(s_TempContent, EditorStyles.popup);
         return EditorGUI.EnumPopup(position, selected);
     }
 
 }

Usage example:

 using UnityEngine;
 using UnityEditor;
 
 public class ExampleEditorWindow : EditorWindow {
 
     [MenuItem("Window/Example")]
     private static void ShowWindow() {
         GetWindow<ExampleEditorWindow>();
     }
 
     private Rect _windowPosition = new Rect(10, 10, 50, 50);
     private SomeEnum _selectedValue = SomeEnum.ThisIsAReallyLongString;
 
     private void OnGUI() {
         BeginWindows();
 
         _windowPosition = GUILayout.Window(1, _windowPosition, DrawWindow, "My Window");
 
         if (GUI.Button(new Rect(Screen.width - 200, 5, 190, 42), "Reset"))
             _windowPosition = new Rect(10, 10, 50, 50);
 
         EndWindows();
     }

     private void DrawWindow(int windowID) {
         _selectedValue = (SomeEnum)CustomEditorGUI.EnumPopup(_selectedValue);
     }
 
 }

I hope that this helps!

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