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               Question by 
               DavidDebnar · Feb 14, 2013 at 09:02 PM · 
                classmonobehaviouronmouseoverbuiltinnon-monobehavior  
              
 
              Is it possible for a non-MonoBehaviour class to use built-in functions?
Hey, just as the title says, my question is if non-MonoBehaviour classes that have the ability to be used as var myVariable : MyClass = new MyClass("foo"); can use built-in functions such as OnMouseOver(). I'm assuming the answer is no, because they can't be added onto a GameObject and thus don't have access to colliders of GameObjects
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