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Unity changes pixel colors
Hi guys! I ave a following problem: when I import my pixel perfect textures to scene, some of the pixels change color, and I can`t find out why. Here is an example. The sprite:
How it looks in unity:
And here are my settings for import: http://imgur.com/FqS2Brs
I am doing everything as told, using POT size, and import settings from different threads and I can`t get it to work. Any ideas? Might my Photoshop Settings be wrong?
Answer by Dave-Carlile · Mar 07, 2013 at 07:27 PM
If you look at the bottom of your settings window it shows the image is "DXT5 compressed". Click on the "default" tab above that and change the format to one of the uncompressed formats.
WOW! Thank you a lot, Dave! I had tried to click on everything except this. :)
I am having trouble finding this, is it in photoshop or unity that you need to change the settings? could you also please provide a photo as I am new to both? thanks!
Hey, i just solved it in another way. i
i solved it by changing the "format" setting to RGBA 32 bit. To you it might be a different one, but i hope it helps. even tho its one year later.
Answer by sandolkakos · Jul 30, 2017 at 02:16 AM
I faced a similar problem here, but the only thing I did to fix it was convert the Color Profile of my document to "Adobe RGB".
Photoshop: Edit > Convert to Profile
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