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Question by bchevriaut · Nov 17, 2014 at 09:07 PM · c#collisionboxcollider

Know if there is Collisions on my boxCollider

Hi all,

I would like to know if there is a collision on my boxCollider.

I send an object on a gameObject (zombie) and i would like to know when my object enter in collision. When it collides, i would like to destroy my gameObject (zombie)

Here is my script

 using UnityEngine;
 using System.Collections;
 
 public class zombie : MonoBehaviour {
 
     BoxCollider boxCollider;
 
     // Use this for initialization
     void Start () {
         boxCollider = GetComponent <BoxCollider> ();
     }
 
     // Update is called once per frame
     void Update () {
         if (boxCollider.isTrigger == true) {
             Destroy(this);
         }
     }
 }

I have a rigidbody too on my zombie

Thank you for your help

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Answer by Jeff-Kesselman · Nov 17, 2014 at 09:08 PM

Thats not even close to how colliders work.

Please read the documentation before asking for help:

http://docs.unity3d.com/Manual/CollidersOverview.html

If you have a few dollars to spend it would also save you a lot of time to get and work Goldstone's book: http://www.amazon.com/Development-Essentials-Community-Experience-Distilled/dp/1849691444

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avatar image Landern · Nov 17, 2014 at 09:10 PM 1
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Hmm, in addition to what jeff is stating, please check out the roll-a-ball tutorial, this will cover what you're looking for. Then hit up the whole learning section and get some unity love.

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