Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Premo36 · Jun 15, 2013 at 04:24 PM · booleanswitchinggunstrueshotgun

problem on switching gun (a var don't turn true)

The second script Allows you to change 3 different weapons, the first allows the operation of one of the three weapons (the shotgun). My Problem Is That if the var shot (sorry, I use Italian names for var because I'm Italian), do not become true before I change my weapon, then when I get back on the weapon "Shotgun", I can not shoot because the variable is false. My question is: How do I return the var true all the time I select the weapon "Shotgun"? Thanks

 // prefab that i want to shot
 var prototipoProiettile : Transform;
 
 // energy that iI want to apllicate to the prefab that i create
   
 var energia : int;
 
 //if the "bullet" is or isen't ready for shoot
 var colpo : boolean = true;
 
 
 //recharg sound
 var otherclip : AudioClip;
 
 //shoot sound
 var audio1 : AudioClip;
 
 //The Shotgun Ammo
 var munizioni : int = 16;
 var munizioniMax : int = 16;
 
 
 // Ammo Display 
 var ammodisplay : GUIText;
 
 
 
 function Update () {
 ammodisplay.text = "Ammo= "+ munizioni;
 
 //If i clic the mouse, the "bullet" is "ready for shoot" and I got enaugh ammo
 if(Input.GetMouseButton(0)){
 if(colpo == true && munizioni > 0){
 spara();
 }
 
 
 
 }
 }
 
 function spara (){
 
          
 
           var istanza : Transform;
 //create the "bullet" using the prefab
           istanza = Instantiate(prototipoProiettile, transform.position, transform.rotation);
 //Add the "speed" to the "bullet"
 istanza.rigidbody.AddForce(istanza.transform.forward * energia);
  //Play the "shoot" sound
  audio.Play();
  //The "bullet" now isen't ready for shoot(so i can't shoot)
  colpo = false;
 
 munizioni--;  
   yield WaitForSeconds(1.4);         
 
 audio.clip = otherclip;
 //Play the reloding sound
 audio.Play();
 yield WaitForSeconds(audio.clip.length);
 
 //Now the bullet is ready for shoot(so i can shoot)
 colpo = true;  
 
 audio.clip = audio1;     
 }
 
 
 //This is for "pick up" the ammo on the ground
 
 
 
 function OnTriggerEnter(other : Collider) {
 if (other.CompareTag("ammoshotgun")) {
 munizioni = munizioniMax;
 Destroy(other.gameObject);
 }
 }

the wepons switch script:

 public var pistola : GameObject;
 public var shotgun : GameObject;
 public var mitra : GameObject;
 
 
 function Update () {
 
 //Select Pistols
 if(Input.GetKeyDown("1")) {
 pistola.SetActive(true);
 shotgun.SetActive(false);
 mitra.SetActive(false);
 }
 
 //select shotgun
 if(Input.GetKeyDown("2")) {
 pistola.SetActive(false);
 shotgun.SetActive(true);
 mitra.SetActive(false);
 }
 //Select Uzi
 if(Input.GetKeyDown("3")) {
 pistola.SetActive(false);
 shotgun.SetActive(false);
 mitra.SetActive(true);
 }
 }

Thanks! (and sorry if my english isen't very good :/, because i'm italian)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Boolean Uncheck Inspector if False 2 Answers

Walk / Run script not working. 0 Answers

Boolean while looking at a game object? 1 Answer

The public bool will not change unless i set it 1 Answer

How to switch between only the weapons that the player currently has 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges